Top 5 Kerbal Space Program Mods
What I Did This Week:
Wesley: What I Did First
- Watched Total Recall – Fun action movie, with only a few callbacks to the original. Hated the lack of science in the whole “The Fall” mechanism, and also wished they had more paid more time to the “is this the memory?” aspect.
- Watched Resident Evil: Retribution – I love the RE series, and not ONLY because Milla Jovovich is the star. This one had a great intro sequence that was appreciated because I never remember what happened in previous movies. If you watch the series, think of it as a compilation of cut scenes from a video game and you’ll probably really enjoy it.
- Watched The Dark Night Rises – I liked it. I had problems with damn near everybody’s motivations for doing stuff – or not doing stuff – but overall it was a fun movie. If I was a cop though I’d be mad that those guys sat down there for 3 MONTHS without doing a damn thing, when apparently they could have gotten out through that sewer grate that the guy who was supposed to be the new Batman was using to pass them notes. Oh, was that a spoiler? Because I saw the writing on the wall in the second scene he was in.
- Watched Enterprise – It is just getting better and better, but I still have a hard time seeing Scott Bakula as a starship captain.
- Watched Fringe – Finished Season 1 and started Season 2, thinking about jumping ahead and watching the final season that I never got to.
- - Kerbals & Forza
- - Put hitch receiver on my Fiat
Top 5 – #5:
Wesley: Universe Replacer
- Great graphical upgrade to the game.
- Doesn’t actually add any graphics, but you then download images to map onto the skybox, all planets, and even the Kerbals and ships.
- My personal favorites are the green Jupiter texture for Jool and the matte, cloudy Kerbin.
Top 5 – #4:
- Simplest mod, doesn’t change the game in any way except it adds senseless radio chatter to any manned mission.
- Immersion goes up to 11 when you have this running.
Top 5 – #3:
Wesley: Docking Port Alignment Indicator
- I hate docking. At least, with the default gauges the game gives you.
- This gives you all the information you need so you can dock your ship with ease. Get your alignment correct, get lined up correctly, and get docked without ever even looking at the main screen.
- Not that that would help much anyway…
Top 5 – #4:
Top 5 – #3:
Top 5 – #2:
Wesley: Kerbal Alarm Clock
- Would NASA wait the 9 months it would take to send a lander to Mars before starting another mission? NO. Neither should the Kerbals. In fact, I usually have 3 ships heading to Mun and a few more heading to Minmus at any given time, and whenever a window to another planet opens, I’m sending them there one after the other until that window closes.
- As each one gets to any of a half dozen milestones in its trip, I get an alarm telling me it needs to be looked at. If I made a maneuver node, KAC restores that node for me. Brilliant!
- I’ve actually used that functionality without even using the alarm clock. I’ve lost many nodes switching between ships before. Saving it in KAC guarantees that wen you come back from EVA, you’ll be able to get that node back in the map.
Top 5 – #1:
Wesley: Subassembly Manager
- Such a wonderful mod, it’s going to be in the game come the next version.
- I have 4 launchers, my Jool line that go from Jool-3 (that looks like the Falcon Heavy) to Jool-9 (that looks like a rocket scientist’s nightmares), that can lift various sizes of payloads into Kerbin orbit, to Mun or Minmus, or beyond. They’re efficient, easy to fly, and get the job done. Were it not for SM I’d have to rebuild each of them every time. With SM I just click “Load subassembly, pick the launcher I want, and in seconds I’m on the launchpad sending whatever contraption I designed to its destination.
Top 5 – Honorable Mention:
Wesley: Honorable Mods
- Extraplanetary Launchpads
- RCS Build Aid
Bob: Kerbal Mods: Honorables
- - Subassembly Manager
- - – But a stock tool will replace it next release